


The idea should be used in every stealth game in the future unfortunately, sound as such a game element is still far too rare. Anyone who pays attention to the rhythm of a target practice or waits for an aircraft to thunder past can use this noise to cover up the noise of their own shot. The nicest idea in this context is loud ambient noise. Unfortunately, Enemy Front does not know shadow games, but at least the indicator of when you will be seen is reliable and helpful. In the theory, which is seldom used for these reasons, the relatively large areas – in the sense of “There is also a path to the left and right along the obvious route of direct destruction” – offer opportunities to quietly evacuate the guards from behind or to get around right away. Which means that sneaking should be a thing of the past. You don’t play a reporter, you play Arnold in Commando. Since you have no problems with a relatively safe target hand on stick or mouse thanks to fast regeneration, a lot of cover and selected stupid enemies, even on the high level of difficulty, the game deprives itself of half of its premise. Just as it was far more important in Wolfenstein: The New Order to hold onto everything that the regime sent the way with a thick MG, in Enemy Front it is far easier and usually more sensible for you to play the reporter like a Blazkowicz and stealth just let stealth be. Unfortunately, the comparison can be continued. Unfortunately, it is not a believable story or story that is interesting beyond the places, the characters remain clumsy and as one-dimensional as monosyllabic.Īt least in places there is not only mud brown and mud dark as the color of war.įor a shooter, even a stealth shooter, it doesn’t have to be a drama, Wolfenstein didn’t offer anything mentally stimulating either. In France, during attacks on important arms factories and even in the h**l of the Warsaw Ghetto Uprising, it is against the eternal enemy who, apart from that, does without anti-constitutional symbols for the uncut German version. Not in the great battles at the front, but behind the lines. In the game, which normally lasts eight hours, you theoretically experience the transformation of a stranded war reporter into a resistance fighter against the N***s and thus get involved in a number of decisive moments of the war. CI is unfortunately not (yet) one of these houses that should try it, and Enemy Front is the not entirely sad, but clear evidence of it. Combining the two so that really two legitimate playing styles are created is in a way the premier league that not every studio should dare to try. You don’t just lay down a good stealth game. The prelude saves it a little, then the well-thought and badly made stealth shooter ends more and more in the lousy level design.ĭeveloping a really good shooter is not easy.
